WELCOME TO YOUR GRAND FLIGHT
GRAB YOUR FLIGHT BROCHURE AND AN ADVENTUROUS SPIRIT, AS YOU VENTURE ACROSS NAESTRIREA'S VAST AND UNIQUE NATIONS.
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AEYAVIEL is a nation located in the western region of Naestrirea. Its name consists of two parts, each representing a vital element of the nation. "Aeya" means "freedom-loving and free-spirited individual" and "viel" means "a lot" in German. The name was chosen for the angels who live in this area, who are free-spirited creatures.
The only creatures who inhabit this area are angels, winged creatures who provide blessings to those in need. The main language that is spoken is English, though there are some German influences within their culture as well. The lore behind Aeyaviel is inspired by Christian mythology.
Aeyaviel sits inside various mountains. There are no roads since everyone travels by flying. The heart of Aeyaviel is grassy and sunny. However at the base of the mountain, there is an illusion to those passing through that the temperatures are below freezing and a terrible blizzard that never stops. This is used to dissuade visitors from ascending the mountain since they've become a somewhat isolated species.
BEFORE AEYAVIEL BECAME AN ESTABLISHED NATION in Naestrirea, there was only one, the Hierophant. She was a counselor, a savior, and a mother to those who would later become Aeyavielans. In the Beginning, she listened to the prayers of humans suffering throughout the realm. They wanted a place they could call home, they wanted the exploitation of their species to cease, but most of all, they wanted peace. So, she taught them the art of tranquility, and created Aeyaviel as their safe haven.
Citizens of other nations thought the Hierophant was fictitious and that the humans were blindly following delusions. However, these doubts were silenced when reports began circulating throughout Naestrirea. They spoke of winged creatures spreading blessings to the ill, troubled, and listless. Beings who were considered the purest because no amount of darkness could creep into their hearts or alter their course.
However, in 238 AC, this opinion quickly changed after some desired to exploit them. These battles were between humans who wished to gain the power of the angels and the angels themselves. Many deceived angels into blessing them, but ultimately, through this, stole their power and became dark angels.
Ever since this incident, Aeyavielans do not intervene in mortal matters unless the balance of the world is at stake. Their presence is only noticeable to those that are most observant. Additionally, their lands are enshrouded by an intangible cloak similar to that of the Vale of Aestreria.
AIVRENA is a country located in the central region of Naestrirea. Its name means "pure sun and air" in the language of the elves. The name relates to their love and respect for nature as their culture revolves around it. The environment is filled with lush greenery and flowers. The natives share a community garden that is filled with a wide array of fruits and vegetables. There are two types of seasons in this area: rainy and dry.
During the rainy seasons, roads can become flooded, so they've created trenches around the towns to help counteract this. There are typically a lot of monsoons during this time, so traveling and trade is very limited. During the dry season, it is a good opportunity to harvest plants that grow during the rainy season and to plant crops that grow during the dry season. It is a bit more difficult to harvest crops without overhead protection due to the sun's extended exposure on the crops.
Máire is the capital of Aivrena and where the current Elf Queen, Thalia, lives. The other cities are Echodia, Wildemire, Shimmerwood, and Amberfell. The Neverbarrows is an isolated area where elves who engaged in dark magic are banished. The only creatures who inhabit this area are elves, magical beings with pointed ears. Some elves serve as seers (also referred to as oracles), individuals who can see the future, but it is an old magic that only passes down through five bloodlines. The main language spoken here is English, though there are some Scandinavian influences within their culture as well. The lore behind Aeyaviel is inspired by Norse mythology.
MEIHUI, THE GODDESS OF LIGHT, CREATED AVIRENA in 1 BC. For the elves, Meihui is worshipped as Solas, their goddess of nature and light. Their race began with two elves, Alarik and Carina, who represented opposite aspects. Carina's compassionate nature represented the light, while Alarik represented darkness. They coexisted for a few years, until eventually the dark elves began to crave more.
THREE HUNDRED YEAR WAR
From 75 to 375 AC, the dark elves engaged in the Three Hundred Year war against the light elves, hoping to gain control over the light's territory. The dark grew tired of the rules they had to abide by in order to maintain their treaty with the light elves, so they decided to make their own rules by expanding their territory. The dark elves' fear exacerbated when they discovered the light elves had given Moira, the First Oracle, asylum in their lands.
The lives of many elves were lost during this terrible war, and it ended in the dark elves' banishment from society and exile to the Neverbarrows.
AUZINEIA is a country located in the northeastern region of Naestrirea. On the northern coast lie the towns of Edgecross, Cleardenn, Everbell, and Northfield. These towns are primarily inhabited by the Water and Earth Clans. The capital is Windhaven, but most Air Mages live here. Mill Harbor and Southshear are inhabited by the Fire Clan.
The climate in Auzineia is neutral and changes along with the four seasons. Temperatures can get as high as 75 degrees Fahrenheit, but as cold as 37 degrees Fahrenheit. However, the Water and Air Clans typically work together to forge a protective barrier around their towns to keep everyone warm during autumn and winter.
The only creatures who inhabit this area are elemental mages, humans who were blessed with the ability to wield a single element, which is decided at birth. The main language spoken here is English, though there are some Celtic influences within their culture as well. The lore behind Auzineia is inspired by Celtic mythology.
CASTIMONIA, THE GODDESS OF MORTALITY, CREATED Auzineia in 1 BC. Its inhabitants, Elemental Mages, were also granted magical powers by Solas, or Meihui, at this same time. Upon birth, each mage demonstrates an affinity with a specific element and this will dictate their path of magical training through adolescence.
There are five clans each led by a noble house: water, fire, earth, air, and aether. Elemental mages can only control one element; this is essential to maintaining balance in the Realm. Ranked slightly higher than ordinary humans, the Elemental Mages became hungry for more after becoming unhappy with how "beasts'' ruled their world. Auzineia's most notorious leader was Declan who created expansionist values in his people and wanted to control all of the elements.
DANCE OF THE DRAGONS
TOWARDS THE END OF 1700 AC, and with how displeased and fearful elemental mages of the dragons' strength, fear-inspired uprisings began in Auzineia. Concerned that the dragons would eventually eliminate weaker beings with the powerful tarot cards they possessed, the mages decided to take matters into their own hands. As result, between 1700-1800 AC, many dragons were exploited and killed in what later came known as the Great Dragon War.
The War only ended when Emperor Fang Xun used Major Arcana: The Emperor. However, the Tarot is known to tear apart its user, thrusting them into a state of chaos and insanity. While the Elemental Mages were permanently expelled from Wuzhen, it also destroyed Declan's body. After the Dragon-Mage War, the mages were forced to rebuild and established their new leader as Liam. He was known for bringing upon major reform within Auzineia, bringing forth better education and stronger, ethical values within his subjects.
Understanding the importance of never disrupting the natural balance, some Elemental Mages vowed to never leave the borders of Auzineia. However, during the Great War, they gained sympathizers among the humans in Shangzihua, Wuzhen. While some may not wish for a war, there are still several individuals who will always desire more.
A CELESTIAL REQUIEM
AFTER THE DISCOVERY OF SHEN MINGXIA, THE LAST CELESTIAL DRAGON, in Shangzihua, the current leader, Ian, was approached by Cerai to abduct the princess in order to obtain her Tarot cards to resurrect his fallen mate. Cerai's eventual betrayal led to the elemental mages and dragons forging a new bond and giving Mingxia the strength to go out into the realm to try to save her ill mate.
AYASEA is a country located in the southwestern region of Naestrirea, and is part of the Isles of Calypso. The climate in the Isles of Calypso is neutral and changes along with the four seasons. However, in Ayasea, it is cooler to accommodate nymphs of the water and air. Temperatures can get as high as 50 degrees Fahrenheit, but fall below 20 degrees Fahrenheit.
The government is ran by a group of nymphs from each tribe. One individual from each tribe is voted in as a council member and serves as a council member until the rest of the council feel that they need to be replaced. The nymphs are said to be descendants of the Snake Zodiac.
The only creatures who inhabit this area are nymphs, which are forest spirits. More specifically, one can find aurae and nephelae living here. They are nymphs of the breeze and the clouds. The main language spoken here is English, though there are some Greek influences within their culture as well. The lore behind Ayasea is inspired by Greek mythology.
THE SORCERESS/GODDESS, CALYPSO, CREATED AYASEA in 1 BC as a safe haven for all nymphs. It is one of the three nations within the Isle of Calypso. Ayasea was meant to be a place that protected nymphs from deities as they were often the victims of their affections. There is a protective barrier enclosing the Isles, meant to lure eligible mates to allow the nymphs to reproduce. Ayasea's barrier is different, which pulls in anyone who gets too close and makes it nearly impossible to escape.